
I was like, “Whaaaat? That song, here!?” I just laughed. But when I started playing the very beginning of the game, as soon as you can control the character yourself, there it was.

The song “Alien Manifestation” was requested to be written as song for one of the last stages. Many of Director Yoko Taro’s requests come in the form of him just asking me to “make a song for this scene.” He does use my compositions as expected, but he also uses them in unexpected and often surprising ways. I compose the rest of the track around it to make that melody shine.ĭo you have any funny stories about Yoko Taro and Yosuke Saito during the making of Nier:Automata? For songs that express emotions, I imagine someone singing, and I come up with a melody that I feel would be heart-rending and moving if sung. With some songs, I follow a more typical track-making process, where specific instruments – for example a repeated string phrase – come first and I build on top of that. For battle music, where tempo is really important, I often start with the rhythm and go from there. But the order in which I compose varies from song to song. What is the method by which you channel your ideas into the final products of your compositions?įirst, I’ll think about the visuals and the situation, and then put my heart and soul into creating sounds that will make a given scene even richer. I really think the resulting fusion of dynamic music and mournful melody made for “Nier-esque music.” That being said, as a way to maintain the “Nier-ness,” I utilized “voice(s)” for each track, in order to create a melody that expressed that same sad and ephemeral feel. Compared to that, Nier:Automata is much more sci-fi, so I tried to make the background music more dynamic. The previous “Nier” was fantasy-like, and the story was fleeting and sad, so I composed the music to be mysterious, delicate, and ephemeral. The original Nier game’s music was extremely well received, could you talk about how you wanted to continue that legacy to ensure that fans would not be disappointed with Nier:Automata?

That being said, I’d like to go ahead and answer a few questions: With previous titles I’ve worked on, the feeling was generally one of ‘when it goes on sale, my role is done,’ but with Nier:Automata, not only it is not done, it seems set to keep on going.

After that, the vinyl version of the original soundtrack went on sale, the Arranged & Unreleased Tracks album released, and the theatrical stage show “YorHa” began… It was a constant stream of events and releases, so before I knew it a year had passed. Then, right after that, there was an event, called “The Memories of Puppets,” which was a combination of a concert and voice-over performance. However, with Nier:Automata, soon after we had completed the in-game portion work began on the original soundtrack (“OST”).
